Define unity game engine12/2/2023 Collective Intelligence: Mankind’s Emerging World in Cyberspace. Montréal: McGill-Queen’s University Press. Digital Play: The Interaction of Technology, Culture and Marketing. Kline, Stephen, Dyer-Witheford, Nick, and de Peuter, Greig. Track Changes: A Literary History of Word Processing. Global Games: Production, Circulation and Policy in the Networked Era. “From Aggressively Formalised to Intensely In/Formalised: Accounting for a Wider Range of Videogame Development Practices.” Creative Industries Journal 12 (1): 14–33. Convergence Culture: When Old and New Media Collide. “Twine’ Revolution: Democratization, Depoliticization, and the Queering of Game Design.” Game 3: 95–107. “A History of the Unity Game Engine.” Interactive Qualifying Project. Bringing It All Back Home: Essays on Cultural Studies. “Cultural Studies: What’s in a Name (One More Time).” Taboo: The Journal of Culture and Education 1: 1–37. “No, PUBG Is Not an ‘Asset Flip’.” Kotaku, 18 June. “What Game Engines Are Companies Using?”. Game Developers’ Association of Australia. “Software.” In The Craft of Criticism: Critical Media Studies in Practice, edited by Michael Kackman and Mary Celeste Kearney, 318–330. “Engineering Queerness in the Game Development Pipeline.” Game Studies 18 (3).įreedman, Eric. Basingstoke: Palgrave Macmillan.įreedman, Eric. The Birth of Biopolitics: Lectures at the Collège de France, 1978–79. Doing Cultural Studies: The Story of the Sony Walkman. “Unity CEO Says Half of All Games Are Built on Unity.” Techcrunch, September 5.ĭu Gay, Paul, Stuart Hall, Linda Janes, Hugh Mackay, and Keight Negus. “‘Clusters’ or ‘Communities’? Analysing the Spatial Agglomeration of Video Game Companies in Australia.” Urban Geography 23 (2): 202–222.ĭillet, Romain. Los Angeles: SAGE Publications.Ĭhun, Wendy Hui Kyong. “The Affordances of Social Media Platforms.” In SAGE Handbook of Social Media, edited by Jean Burgess, Thomas Poell, and Alice Marwick, 234–253. “How Unit圓D Became a Game-Development Beast.” Dice, June 3.īucher, Taina, and Anne Helmond. ![]() Cambridge: MIT Press.īratton, Benjamin H. Unit Operations: An Approach to Videogame Criticism. Postdigital Aesthetics: Art, Computation and Design. “Creative Destruction in the Australian Videogames Industry.” Media International Australia 160 (1): 127–139.īerry, David M., and Michael Dieter, eds. ![]() New York: Bloomsbury.īanks, John, and Stuart Cunningham. The Interface Envelope: Gaming, Technology, Power. “Postdigital Literacies: Materiality, Mobility and the Aesthetics of Recruitment.” In Literacy, Media and Technology: Past, Present and Future, edited by Becky Parry, Cathy Burnett, and Guy Merchant, 203–218. Cambridge: MIT Press.Īpperely, Thomas H., Darshana Jayemanne, and Bjorn Nansen. “Australia.” In Video Games Around the World, edited by Mark J. Stanford: Stanford University Press.Īpperley, Thomas H., and Daniel Golding. Dialectic of Enlightenment: Philosophical Fragments.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |